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An Interview with 3D Character Artist Caleb Nefzen

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An Interview with 3D Character Artist Caleb Nefzen

Zbrushtuts.com recently took an interview with 3D Character Artist Caleb Nefzen. In this interview we tries to know more about him and his work process. Hope that interview will be inspiring for readers and aspirants.

Q 1: Hi Caleb Nefzen, thanks for talking to us, Can you please tell us something about yourself?

Caleb Nefzen: Hi, and thank you for having me here, I really appreciate it. And well, I’m from Colombia, I’m a simple guy really. I like to watch Movies and play Video Games a lot, I like to read, and obviously to sculpt. When I can, I meditate, but its getting harder with all the noise your head recieve nowdays. Some might say that I have an introvert personality, maybe a loner, but I’m very kind with people, and once I get on my conftort zone, I could be a little clown some times. I’m very strict with my work, Its hard for me to be satisfied with any piece I make. I just want to improve myself every day in all aspects.

 

Q 2: How has your career formed itself so far?

Caleb Nefzen: I was a Graphic Designer, worked for 5 years on advertising. Until one day I had enough of that, That’s when I discover the path of 3d, and I have never looked back, I must admit it was not easy, had to start a new life all over again, learn all the stuff alone. I worked hard, practice all night, covering the areas I was interested in regard character creation, from conception to sculpting texturing and rendering. And well, still more to learn more to do, as a friend of mine said, “We are students for life”. I have been working in several stuff, from 3d animated short films, to making props and replicas of movies, creating characters for video Games. But I think what I love the most, is working and sculpting collectibles. I really enjoy that.

 

Q 3: What are some of the most high-profile projects you’ve worked on? And Which One is most fun to do?

Caleb Nefzen: Well, sadly a couple of them I cant name at the moment, they are great pieces, but I would say that Frazetta´s Chess Set, is one I can mention, with the T800 Guardian, althou with him. I wish I had more time to finish him. The must fun to do, was my Viking Batman, Alien, D9 Christopher Johnson and Venal Anatomical, I dont know why, but I was a hell of a ride making them. :)

 

Frazetta´s Chess Set

This commission project was very hard, demanding and stressful.. I had to translate the most iconic paintings of Frazetta´s in to Chess Pieces,.. .. My only goal was to make justice to the paintings. It took some time.. but i think it was worth it.. or at least i wish that..

 

 

 

 

 

 

 

 

 

 

T800 Guardian – Terminator Genisys

 

 

 

 

VIKING BATMAN

 

 

D9 (Go Home)

 

 

Alien

 

 

Q 4: Tell something about “Frazetta´s Chess Set”?

Caleb Nefzen: Well, that project, was one of the hardest I had to work on. Was very demanding and stressful. I love Frazzetas work, as I know a great deal of people do. So I knew I had to make a good translation of the paintings. Do them justice. I took me a lot of time, besides, I had other projects to work on at the same time. So I slept very few hours a day. I’m still unsure if I did a good job, sometimes I feel I should had work it better, but time was upon me, so.. thats it.. Personally I wish I had more time, but thats the perfectionist side of me, so does not matter, what matter the most is to make people happy, and I see that with the final piece. So I’m really glad it turned well at the end.

 

 

 

 

 

 

Q 5: What kind of education do you need if one wants to get into the Industry you are in?

Caleb Nefzen: Well, You can go to the finest places on earth to learn, but if you dont have the love, the patience, the discipline and perseverance, you go nowhere. So for me, thats the kind of education you need. Love everything you do, have the patience to achive what you want, the discipline to maintain on course, and persevere no matter the dificulties you have. This applies to everything in life, just follow your heart, and that will be it. I think for me, thats all you need.

 

Q 6: What is the workflow that you follow while doing a Digital Sculpt?

Caleb Nefzen: I tend to go from big to small, just do the basic shapes, work from there, let your mind free, and then you can see how the strokes start to talk to you, so you can see your next move. Focus on one part, then go to the other one, but keeping them all on the same phase, with this I mean, phase of blocking, phase of basic shapes, phase of defining the shapes, and phase of details. And just enjoy it, but always remember to have your mind free.

 

 

Q 7: What software did you use and do you have any tips for using this software?

Caleb Nefzen: I use Zbrush almost all the time, and well, just play with it, feel how is like every brush, identify the ones you feel confort with. Identify your own workflow, and get strong with it. Practice all the time, and challenge yourself every day, never get on the confort zone. Seek people and pieces that inspire yourself to grow as an artist and as a person.

 

Q 8: Which artist inspired you the most? and Why?

Caleb Nefzen: Oh, this is the question I always try to avoid, there are so many artists that I get inspiration, that I dont like to leave anyone out, and so many that most of them I dont even know their names, But I is a must, the names that always resonate in me are the amazing ones like Mark Newman, Frank Tzeng, Eric Sosa, Robin Benes, Will Harbottle. Damn, their work is just too clean, too straight, too detailed. I love to look their píeces, they gave me the strenght I need to keep moving forward. But believe me, there is a ton of artist, just like them, that I got the same feeling.

 

Q 9: Which types of characters do you have the most fun creating?

Caleb Nefzen: I think I have fun doing anything, but I like the challenges, so if its a complex one, that I think will be the most fun to do. But sometimes, the most simple ones are the hardest, so you never know. LOL But yeah I love the ones that demand greater attention to details. yeah.

 

 

 

Q 10: In your opinion what are the main rules to achieve a great sculpt?

Caleb Nefzen: Well, I dont know really, I’m a self though artist. Dont know it all. But for me, starting with the obvious Anatomy, then work the asymetry, rhythm, dynamism, weight and gravity.

 

Q 11: What can we expect to see from you next?

Caleb Nefzen: Oh well, I dont know the future. I dont know. I’m doing at the moment cool stuff for diferent companies, great characters, and hopefully soon my Vikining Batman will become a reality. Other stuff I can’t share for now. But yes, I hope people can see more of my work in the near future.

Q 12: What would be some of your advice if someone wanted to become a 3D Artist and was to start from scratch?

Caleb Nefzen: Be true to your self, work hard, follow your heart, never give up, and remember that all the good things takes time to come. Dont rush it, and keep your self clear, of what is it what you really want, and work to get it.

 

Artstation: https://calebnefzen.artstation.com/
Facebook: https://www.facebook.com/caleb.nefzen

 

Thanks Caleb Nefzen for giving us your time for this interview. Appreciated
Thanks
Team
Zbrushtuts.com


Dwarf Sculpt

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Dwarf Sculpt

Sculpt based on drawing by Armand Dimitri.

zbrush, 3d, sculpt, sculpture, dwarf, fantasy, r7, zremesher, dynamesh, base, basemesh, cartoon, toony, stylized, style, beard, stylized beard, animated, 3D, zbrushtuts.com

 

Dwarf-Sculpt2

 

 

Dwarf-Sculpt1

DDO Basics with Leslie van den Broeck

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DDO Basics with Leslie van den Broeck

Blizzard’s Leslie van den Broeck teaches us his stylized texturing workflow using DDO & 3DO, while showing the very basics of DDO step by step in this super detailed break down.

 

 

Facebook: https://www.facebook.com/leslievdb

DDO, 3DO, Quixel, Suite, Quixel Suite, PBR, PBL, PBT, PBS, Stylized, Blizzard, Texture, Texturing, Photoshop, Tutorial, Guide, Marmoset, Toolbag 2, Breakdown, zbrushtuts.com

Demon – Creation Process Video by Michael Gravemann

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Demon – Creation Process Video by Michael Gravemann

Full creation process video of Michael Gravemann latest Speedsculpt “Demon”.

 

 

http://mitchgrave.deviantart.com/
http://www.drawcrowd.com/gravemann

ZBrush, Tutorial, Demon, Photoshop, Sculpting, Compositing, zbrushtuts.com, Michael Gravemann

Breakdowns of Portrait Project – Aldo by Ryan Lim

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Breakdowns of Portrait Project – Aldo by Ryan Lim

Ryan Lim is an Experienced artist, working in the Film / Game industry. Specializing in the Sculpting ,design and build of creatures/character and CG production models. He is expert in CG Modeling, Concept Art, Digital sculpture, Creature Design and Managing Asset. Watch an amazing breakdowns of his new project Portrait of Aldo.

Software
– Maya, ZBrush, Mudbox, Topogun
– Mari, UVlayout, Cylice, Photoshop
– Rendermen, Vray, Mental Ray, Unreal Engine 3, Linux

 

 

 

 

 

 

 

 

 

 

 

Default Photogrammetry set up

 

 

 

 

 

 

 

 

Create Basemesh from Maya

 

 

 

 

 

 

 

 

Default Hair and Teuxtrue

 

 

 

 

 

 

 

 

Texture with Mari

 

 

 

 

Look Dev & Composite

 

 

 

 

 

 

 

 

hypershade window in Maya

 

For Future Updates here is the original thread: http://www.zbrushcentral.com/showthread.php?196774-The-Portrait-Project-quot-Aldo-quot&p=1158424&infinite=1#post1158424

Website: www.Ryan3D.net
Gmail: limsunghun@gmail.com

CG Modeling, Concept Art, Digital sculpture, Creature Design, zbrushtuts.com, breakdowns, project aldo, 3d modeling, 3d art, digital sculpting, zbrush sculpting, zbrush making of

Chobits – 3D Fan art Breakdowns by Damian Jara

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Chobits – 3D Fan art Breakdowns by Damian Jara

Damian Jara is a CG Artist Bydgoszcz, Poland. Watch his latest 3D Creation named “Chobits” actually a 3D Fan Art. Damian is Skilled in Character Modeling, Environment Modeling, Texturing.

 

Render Passes

render passes

 

Clay Render

clay_render

 

Inspiration reference

Inspiration reference

 

Sculpting

sculpting1

 

sculpting2

 

sculpting3

 

sculpting4

 

sculpting5

 

sculpting6

 

sculpting7

 

sculpting8

 

Render Wips

render wips1

 

render wips2

 

Facebook: https://www.facebook.com/profile.php?id=100000788834262

Web: https://damianjaraonline.carbonmade.com/

Original Thread: http://www.zbrushcentral.com/showthread.php?196105-ZDamian-Artbook&p=1158394&infinite=1#post1158394

Anime Style Character Sculpt by Kieran McKay

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Anime Style Character Sculpt by Kieran McKay

Kieran McKay watched a concept by Daeho Cha of Character and fell love with that. And he made a 3d version of that anime character. Thats came out really great. Watch the Project in this post.

 

Concept by Daeho Cha

 

 

 

 

3D Version

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Website: http://www.kieranmckay.co.uk/
Contact email: keymo@hotmail.co.uk
Artstation: https://www.artstation.com/artist/kieranmckay

anime, character sculpt, 3d sculpting, 3d modeling, animae 3d modeling, zbrush, zbrushtuts.com

Blade’s daughter 3D Art by Jamie-lee Lloyd

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Blade’s daughter 3D Art by Jamie-lee Lloyd

Jamie-lee Lloyd is a Character Artist at Rockstar North, Edinburgh, United Kingdom. Watch his latest 3D Creations Blade’s Daughter in this post. This can be a possible daughter of Blade. Realtime grabs from Marmoset Toolbag 2. Created in Zbrush, clothing bases made in Marvellous Designer and sculpted in Zbrush. Retopo, uv’s, weapons and accessories modelled in 3ds Max. Textured with Polypaint, Photoshop and Quixel. Custom Rigged courtesy of Nicolas Malovec.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Blog: http://jamie-leelloyd.blogspot.co.uk/
Artstation: https://jamie-leelloyd.artstation.com/
Linkedin: https://www.linkedin.com/pub/jamie-lee-lloyd/15/ba5/991

Blade’s Daughter, Jamie-lee Lloyd, 3D Art, Rockstar North, Marmoset Toolbag 2. Zbrush, Marvellous Designer, Retopo, uv’s, weapon, 3ds max. polypaint, photoshop, quixel, rigging, nicolas malovec, zbrushtuts.com


Batman 3D Art by Caleb Nefzen

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Batman 3D Art by Caleb Nefzen

Caleb Nefzen is a 3d Character Artist from Bogota, Colombia. Watch an amazing 3D Art Batman by Caleb Nefzen. This is a commission work. Batman, from the upcoming movie!

 

 

 

 

 

 

 

 

 

 

Artstation: https://www.artstation.com/artist/calebnefzen
Interview: http://zbrushtuts.com/2015/10/19/an-interview-with-3d-character-artist-caleb-nefzen/
Facebook: https://www.facebook.com/caleb.nefzen

Batman 3d, 3D Batman model, 3d modeling, zbrush, zbrushtuts.com, caleb nefzen, 3d character art, batman in 3d

Rockerbot Zbrush 3D Art by Marco Plouffe

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Rockerbot Zbrush 3D Art by Marco Plouffe

Marco Plouffe is a Character Artist from Montreal, Canada. Watch his latest 3D Art Rockerbot on this post. That piece yeah thats amazing really.

 

 

 

 

 

 

 

 

 

 

 

 

 

website: http://www.marcoplouffe.com/
Artstation: https://www.artstation.com/artist/marcologue/profile
Facebook: https://www.facebook.com/Marqueue

Turntable:
http://www.marcoplouffe.com/rockerbotturn.html

Highres versions:
https://s3.amazonaws.com/marcofolio/rocker_key_full.jpg
https://s3.amazonaws.com/marcofolio/rocker_key_close_full.jpg
https://s3.amazonaws.com/marcofolio/rocker_sculpts_full.jpg
https://s3.amazonaws.com/marcofolio/rocker_sculpt_split_full.jpg
https://s3.amazonaws.com/marcofolio/rocker_zbrush_full.jpg
https://s3.amazonaws.com/marcofolio/rocker_zbrush_close_full.jpg

The idea was to represent how sentient robots of the future will still celebrate the 80’s Metal culture. Marco Plouffe gets the idea from the quote “The Metal will live on” from a Tenacious D song.

Rockerbot, zbrush, 3d, 3d modeling, digital art, digital sculpting, zbrushtuts.com, 3d character

Speed Sculpt of Woman by Parker Davidson

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Speed Sculpt of Woman by Parker Davidson

A quick hour long sculpt by Parker Davidson. Parker Davidson played with some new techniques. Hope everyone would learn a lot.

Facebook: https://www.facebook.com/artofparkerdavidson

Speed Sculpting, zbrush, keyshot, woman speed sculpting, parker davidson, zbrushtuts.com

Last Breath Zbrush Tutorial by Santiago Betancur

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Last Breath Zbrush Tutorial by Santiago Betancur

Santiago Betancur is a 3D Character Artist and he share his first tutorial in which he give a little talk about the process that he used to perform his work , We hope will be helpful.

Badking: badking.com.au/site/
Facebook: facebook.com/santiago.betancur.188

Santiago Betancur Interview:
http://cgvilla.com/2015/04/04/an-interview-with-digital-artist-santiago-betancur/

 

Last-Breath-Zbrush-Tutorial-by-Santiago-Betancur1

 

Last-Breath-Zbrush-Tutorial-by-Santiago-Betancur2

 

3d, tutorials, zbrush tutorials, photoshop, photoshop tutorials, concept art tutorial, character tutorial, character design, zbrushtuts.com

Toy Design and 3D Sculptures by Brian E Baity

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Toy Design and 3D Sculptures by Brian E Baity

Brian E Baity is a digital toy sculptor/designer by trade. Started playing around with creating digital images with 3D files.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Instagram: http://instagram.com/creationcrib

Zbrush, toy design, zbrush sculpting, keyshot, brian e baity, Zbrushtuts.com

Hungry Viking 3D Art by Ali Jalali

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Hungry Viking 3D Art by Ali Jalali

Ali Jalali is a cg sculptor and character artist from Mashad, Iran. Watch his latest 3D Art Hungry Viking. Hope you all would like it.

 

 

 

 

 

 

 

 

 

 

Artstation: https://www.artstation.com/artist/ali_jalali
Facebook: https://www.facebook.com/AliMJalali

3D Art, 3D Modeling, 3D Sculpting, Hungry Viking, 3D, Ali Jalali, Zbrushtuts.com

Hua Yan Wu Dao 1 7 sculpture by Liu Xing Wan

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Hua Yan Wu Dao 1:7 sculpture by Liu Xing Wan

This is a physical sculpture designed in Zbrush by 3D modeller and digital sculptor Liu Xing Wan(aka DoomLord) . and printed using high quality materials and advanced 3D printing techniques for the best possible result.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CHARACTER BACKGROUND

This character from traditional Taiwanese puppetry drama, her name is Hua Yan Wu Dao and in Chinese means “Beautiful but cold blood”. Just like what she act! she came from the Demon world ,she killed any man who try to stop her she say any she like to say ,do any she like to doing. but in the end she try to save her lover,but got killed.

Copyright 1995-2015 PILI Inc. All Rights Reserved.

Artstation: https://www.artstation.com/artist/doomlord2
Facebook: https://www.facebook.com/profile.php?id=100002186365139

Zbrush, 3d modeling, digital sculpting, li xing wan, doomlord, sculpture, zbrushtuts.com


Zbrush 4R7 Tutorial – Modeling the Army Boot and Hard Surface Creation Methods

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Zbrush 4R7 Tutorial – Modeling the Army Boot and Hard Surface Creation Methods

In this tutorial Danny McGrath will show the start to finish process on creating an asset like this within Zbrush. It follows on from the 3 part hard-surface methods series.

 

Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 1

In this 3-part series Danny McGrath will show some examples of using many of Zbrush’s tools in combination to create various hard-surface elements. In this first part we will look at Zmodeler/dynamesh/Zremesh/Insert brushes/Sculpting brushes and how they might all be used together.

 

Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 2

In this second part we will look at using the manual retopology tools, and how they can be used to augment the workflow whilst fitting in flexibly with other Zbrush tools and techniques. I also demonstrate a basic example of using Zremesher on hard-surface pieces.

 

Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 3

In this third part I’ll demonstrate Panel Loops techniques/uses, and also some fast and efficient Slice Curve workflows.

 

Website: http://3dannymcgrath.blogspot.com.au/

zbrush, Boot (Garment), 3d modeling, tutorial, lesson, 4r7, dynamesh, zremesher, zmodeler, army, boot, combat, keyshot, zbrushtuts.com

 

Zbrush-4R7-Tutorial---Modeling-the-Army-Boot-and-Hard-Surface-Creation-Methods2

 

Zbrush-4R7-Tutorial---Modeling-the-Army-Boot-and-Hard-Surface-Creation-Methods1

Marvel’s Spiderman 3D Art by Petur Arnorsson

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Marvel’s Spiderman 3D Art by Petur Arnorsson

Petur Arnorsson is a Digital Sculptor & Modeller for film, games and cinematics. He is skilled in Low/High Poly Modelling (organic and hard surface), Texturing, Digital Sculpting, Resurfacing (Retopology & Scan Data), Shading, Uv Mapping, 3D Digital Concepting, Blendshapes, Digital Sculpting/Maquette creation for Concepting and/or 3d Printing.

 

 

 

 

 

 

 

 

Facebook: https://www.facebook.com/theArtOfPeturArnorsson
Linkedin: https://www.linkedin.com/in/peturarnorsson

Low/High Poly Modelling (organic and hard surface), Texturing, Digital Sculpting, Resurfacing (Retopology & Scan Data), Shading, Uv Mapping, 3D Digital Concepting, Blendshapes, Digital Sculpting/Maquette creation for Concepting and/or 3d Printing, spiderman, 3d art, zbrush, zbrushtuts.com

Warlock and Cursed Warrior 3D Art by Insaina

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Warlock and Cursed Warrior 3D Art by Insaina

Insania is a 3D Artist from United States of America. Watch Warlock and Cursed Warrior 2 amazing 3D Art by Insania in this post. Hope all like it.

 

Warlock

 

 

 

 

 

 

Cursed Warrior

 

 

 

 

 

 

 

 

 

Artstation: https://www.artstation.com/artist/insania

Zbrush, 3d modeling, 3d art, warlock 3d, cursed warrior 3d, zbrushtuts.com

ZBrush Helmet Test Asset with Tutorials by Michael Pavlovich

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ZBrush Helmet Test Asset with Tutorials by Michael Pavlovich

Michael Pavlovich is a Senior Artist from Austin, TX, United States of America. He shared Zbrush Helmet Test Asset with Tutorials. Sci Fi test helmet used to test out early PBR tests for MCC: Halo 2 Anniversary, discussed superficially in his GDC 2015 presentation and Super Indepth Below.

ZBrush Mech Helmet 01 Concept Sculpt

Time lapse with commentary explaining the process behind the rough concept phase of the ZBrush Mech Helmet high res asset. What will mainly be utilized in this video is basic sculpting brushes (move, clay, standard, smooth, clay buildup), as well as basic masking, transpose, primitive insert mesh, and zspheres.

 

ZBrush Mech Helmet 02 RefineSculpt

The techniques used here will be primarily the “cleanup” set of brushes, namely the clip brush, hpolish, and trim dynamic. Breaking apart your meshes into more manageable subtools, closing holes, and topology brush for simple surface rebuilding will also be covered.

 

ZBrush Mech Helmet 03 Rebuild And Refine

Here we take our large concept sculpt pieces and rebuild them to get smooth broad surfaces and refined hard edges, utilizing a number of methods, including the topology brush, zsphere retopology, edge creasing, slice brush, masking and polygrouping, and polish by features deformations.

 

ZBrush Mech Helmet 04 DetailingPart01

Now that the large and medium forms are in place, the details can be sorted out. This process will make extensive use of insert mesh curve, slice, custom insert mesh, and custom alpha brushes. We’ll also use smart transpose for precise mask placement, and radial symmetry for quick detailing of circular objects.

 

ZBrush Mech Helmet 04 DetailingPart02

Now that the large and medium forms are in place, the details can be sorted out. This process will make extensive use of insert mesh curve, slice, custom insert mesh, and custom alpha brushes. We’ll also use smart transpose for precise mask placement, and radial symmetry for quick detailing of circular objects.

 

 

 

 

 

Octane render of the game res, textured with the old ddo

 

 

Overview of the helmet creation at the beginning of his GDC 2015 Next Gen Pipelines presentation

 

ZBrush render

 

Octane render, using the GDC slide examples

 

 

GDC slide octane render

 

zbrush / marmoset game res comparison

 

 

Marmoset render and game res

 

 

 

 

 

 

 

 

 

Artstation: https://www.artstation.com/artist/michaelpavlovich
Facebook: https://business.facebook.com/michael.pavlovich.3?business_i%C2%ADd=1640421619513030

ZBrush, dynamesh, mech, sculpt, modeling, scifi, games, film, concept, digital sculpting, animation, Mecha (TV Genre), mecha, Sculpture (Visual Art Form), zbrushtuts.com

ZBrush for Concept Design – 1x Mech Design

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ZBrush for Concept Design – 1x Mech Design

Watch an amazing Tutorial by moondonghwa for Zbrush for Concept Design – 1x Mech Design

 

 

Blog: dilblo.blog.me

ZBrush, Design (Industry), Mechanic (Occupation), Concept (Ontology Class)

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