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Sculpting Male Anatomy in Zbrush by Claudio Setti

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Sculpting Male Anatomy in Zbrush by Claudio Setti

CLAUDIO SETTI is a Character Artist from Toronto, Canada. In this post video you will see Sculpting Male Anatomy in Zbrush by Claudio Setti.

Sculpting Male Anatomy in ZBrush Part 01

 

Sculpting Male Anatomy in ZBrush Part 02

 

Sculpting the male figure in Zbrush Part 03

 

Sculpting Male Anatomy in ZBrush Part 04

 

Sculpting Male Anatomy in ZBrush Part 05

 

Website: http://www.claudiosetti.com/
Twitter: https://www.twitter.com/claudio_setti

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush


Vested Series – Police 3D Art WIP by Mike Andrew Nash

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Vested Series – Police 3D Art WIP by Mike Andrew Nash

Mike Andrew Nash is a 3D Artist from Brisbane, QLD, Australia. In this post you will see Vested Series – Police 3D Art WIP by Mike Andrew Nash. Its all dynamesh accept the cord and pistol.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Zbrushcentral: http://www.zbrushcentral.com/member.php?210589-MikeANash

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

5 Cool Character Design Process gif by Santiago Betancur

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5 Cool Character Design Process gif by Santiago Betancur

SANTIAGO BETANCUR is a Concept Artist from Manizales, Colombia. In this post you will some 5 Cool Character Design Process gif by Santiago Betancur.

 

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Gif_Process_02
Gif_Process_03
Gif_Process_04
Gif_Process_05

 

 

Website: http://www.santiagobetancur.jimdo.com/
Facebook: https://www.facebook.com/santiago.betancur.188

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Chinese ancient cavalry 3D Art by Wang Lanye

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Chinese ancient cavalry 3D Art by Wang Lanye

WANG LANYE is a 3D Artist from Shanghai, China. In this post you will see Chinese ancient cavalry 3D Art by Wang Lanye.

 

Artstation: https://www.artstation.com/artist/seventeen/profile

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Zbrush and Keyshot Character Rendering Tutorial by EUGENE SHMEEROV

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Zbrush and Keyshot Character Rendering Tutorial by EUGENE SHMEEROV

In this post you will see how we can export our sculpt from Zbrush into keyshot without using KeyshotBridge and still preserve the details, as well as polypainting information. We’ll discuss how to quickly generate a UV map with built in UV­master plugin and use it to project texture and normal maps. Once the Zbrush sculpt is imported into Keyshot, we’ll take a look at the Keyshot rendering workflow: how to save cameras and modify HDRI maps to suit our artistic lighting needs. This video also covers material tweaking and rendering passes for later use in compositing.

 

 

Artstation: https://www.artstation.com/artist/euegeneshmeerov

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Dragon – Making Of by Truong

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Dragon – Making Of by Truong

Truong shared his Making of Dragon with Zbrushtuts.com. See below:

 

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Hi there, In this making of I will show you what I did (and learn) to bring the dragon to life. Instead of showing you all the detailed steps (which is too long), I will list all the links and resources that you can learn (for free) and do the same as what I did. Also, I will mention some tips I did along the way, hope this help. 🙂

1. Sculpting

Software: Pixologic Zbrush

First, I choosed to model a dragon based on concept art by Jaemin Kim. If you want to bring an image in to zbrush as reference, Spotlight is a perfect tool. I started with Zsphere to block out the main shape. This is an old tool but fast and effective. When the topology is too messy, I turned on Dynamesh and continued sculpting.

 

zbrush

2. Re-topology

Software: Topogun

In ZBrush, when the main form is done, I cut half of the model then decimate it using decimation master and bring it to Topogun for re-topology task.

Note: To export & import file between software, the common format is .obj

Why cutting half of the model?
Because you can see the middle line clearly and you only need to retopo half. Also, symmetry is not working well in Topogun. When finished you can mirror the model in Maya.

 

topogun

3. UV

When the low poly version was done, it’s time for UV. There are some options for UV tasks: UV in Maya, UV in Zbrush using UV Master, UV Headus Layout. And the fastest as well customized workflow I can find is auto Unfold from Maya Bonus Tool (in the end part of this video).

 

uv

4. Exporting maps

Import the .obj file (done UV) into Zbrush using MultiAppend (Zplugin > Subtool Master > Multi Append). Then project the details from old model the new one (done uv), using Project All (you can also project polypaint using this method). Fix & sculpt or paint more if you need. Then we can export the maps using Multi Map Exporter. You will need: Color map, Specular map, Displacement map or/ and Normal map.

 

maps

5. Shading & lighting

This part totally depends on the renderer of your choice: mental ray, vray, arnold, redshift, etc… For realistic rendering, you might need to research Linear Workflow. On my dragon rig, I used mental ray. Maya 2016 has some changes on how to work with linear space, also Maya 2017 includes Arnold as the default renderer, instead of mental ray. Also, I’m switching to Redshift, which is incredible fast in my opinion. To conclude this madness, pick your weapon then learn only this (then learn more option if you want).

 

render

6. Rigging

Why lighting before rigging? You can do the other way around. The order is not really important if you’re use referencing, but be aware of nested referencing, this may cause you some problem. For rigging task, I used Advanced Skeleton, which is free for non-commercial purpose. You can learn all about how to use the script here.

 

rigging

7. Skinning

Advanced Skeleton has skinning tool inside it, but I find ngskintool is better for skinning task. The relax tool is cool and the layer is much like Photoshop masking.

 

skinning

Download the rig, zbrush project and practise yourself

https://gumroad.com/truongcgartist

 

gumroad

 

The Dragon Maya rig and ZBrush file is free at my gumroad page, you can download him (and my other rigs) there. I know it’s long and complicated process (3D is never easy), therefore if you have any further question, feel free to ask me at my facebook page.

Cheers!
Truong

 

References:

Pixologic Zbrush: http://www.zbrushcentral.com/

Zclassroom: https://pixologic.com/zclassroom/

Dragon inspired: https://www.artstation.com/artwork/488Y

Jaemin Kim: nhttps://www.facebook.com/jaem1999/

Spotlight:

 

Zsphere: https://pixologic.com/zclassroom/workshop/zspheres

Dynamesh: https://pixologic.com/zclassroom/workshop/dynamesh

Decimation Master: https://pixologic.com/zclassroom/tag/Decimation+Master

Topogun: https://vimeo.com/topogun

UV in Maya:

UV Master:

UV Headus Layout:

 

auto Unfold from Maya Bonus Tool: https://apps.autodesk.com/en/Detail/Index?id=8115150172702393827&appLang=en&os=Win64

Project All:

Multi Map Exporter:

Color Map:

Specular Map:

Displacement Map: http://maxdepth.tv/zbrush-multi-map-exporter-creating-multi-tile-displacement-maps-rendering-them-with-vray-for-maya/

Normal Map:

Linear Workflow: http://greyscalegorilla.com/tutorials/what-is-linear-workflow-and-how-can-it-help-your-renders-look-better/

Redshift:

Referencing:

 

Nested Referencing: http://blog.artella.com/post/147359981156/asset-production-collaboration-that-works

Advanced Skeleton: https://www.facebook.com/AdvancedSkeleton/

How to Use Advance Skeleton: https://www.youtube.com/user/AdvancedSkeleton

ngskintool: http://www.ngskintools.com/

ngSkinTools essentials: https://www.youtube.com/playlist?list=PLvzkNXBY-S-Wc8J-otiubQ5qDfVvTd8Zn

Gumroad Page: https://gumroad.com/truongcgartist
Facebook: https://www.facebook.com/truongcgartist/

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Pixologic announced ZBrushCore

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Pixologic announced ZBrushCore

Pixologic announced ZBrushCore®, a streamlined version of ZBrush designed for all artists and enthusiasts of both traditional and digital art. At its heart, ZBrushCore functions the same as ZBrush. Every skill and technique learned and applied in ZBrushCore will carry over seamlessly to ZBrush.

 

ZBrushCore has the same UI as ZBrush

 

The award winning ZBrush® is the leading software for professional sculptors, modelers and illustrators working in a variety of industries. ZBrushCore is designed for users who are new to 3D as well as illustrators, students and 3D printing enthusiasts.

Pixologic will officially unveil ZBrushCore for both Windows® and Mac OS® during the ZBrush Summit starting September 30th, 2016.

About Pixologic

Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets. ZBrush is a graphic application aimed at simplifying the science behind generating computer graphics. ZBrush appeals to a wide audience by providing empowering tools that give users intuitive and visual control over the digital images they create.

Website: https://pixologic.com/zbrushcore/

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Alluvius – Creature Overview Process Images by PABLO MUNOZ GOMEZ

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Alluvius – Creature Overview Process Images by PABLO MUNOZ GOMEZ

PABLO MUNOZ GOMEZ is a Concept artist, 3D sculptor and educator from Melbourne, Australia. In this post you will see Alluvius – Creature Overview Process Images by PABLO MUNOZ GOMEZ.

Low Poly Base Mesh

ZBrush Detailed Sculpture

Baking in Substance Painter

 

Texturing In Substance Painter

In Marmoset Toolbag 2

 

Setting Up Shaders in Marmoset

 

Shaders and Texture maps ready

 

Real Time Lighting

 

Keyshot Render

 

Photoshop Composition

Renders

 

 

 

 

For Full Description visit: http://www.zbrushguides.com/project/alluvius/

Website: http://www.zbrushguides.com/
Facebook: https://www.facebook.com/Pablander
Artstation: https://www.artstation.com/artist/pablander/profile

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush


Making a Rope – Zbrush Tutorial by Jay Hill

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Making a Rope – Zbrush Tutorial by Jay Hill

J HILL is a Sr. Character Artist from Orange County, United States of America. In this post you will see Making a Rope – Zbrush Tutorial by Jay Hill.

 

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Website: http://www.jhill.xyz/
Facebook: https://www.facebook.com/jayhillcg

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Top 5 3D Art by NILBERTO TAWATA

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Top 5 3D Art by NILBERTO TAWATA

NILBERTO TAWATA is a 3D Artist from São Paulo, Brazil. In this post you will see Top 5 3D Art by NILBERTO TAWATA.

 

The Joker

Gangster

Panthro WIP

Monkey King WIP

Dr. Emmett Brown

Artstation: https://www.artstation.com/artist/nilbertotawata
Facebook: https://www.facebook.com/nilberto.tawata

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Extruding Shapes from Mask – Zbrush Tutorial by Jay Hill

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Extruding Shapes from Mask – Zbrush Tutorial by Jay Hill

J HILL is a Sr. Character Artist from Orange County, United States of America. In this post you will see Extruding Shapes from Mask – Zbrush Tutorial by Jay Hill.

 

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Website: http://www.jhill.xyz/
Facebook: https://www.facebook.com/jayhillcg

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Street Fighter sculpts by Guillermo Empinado

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Street Fighter sculpts by Guillermo Empinado

Guillermo Empinado is a freelance 3d artist/ digital sculptor based in Philippines. In this post you will see Street Fighter sculpts by Guillermo Empinado. These sculpts were done for 3d printing in 1/4 scale, commissioned for Sir Tri Kusuma.

 

Adon Street Fighter

 

 

Balrog- Street Fighter

 

 

Hugo – Street Fighter

 

 

Vega – Street Fighter

 

 

 

 

 

 

 

 

Facebook: https://www.facebook.com/ssorcneer
Zbrushcentral: http://www.zbrushcentral.com/member.php?387560-GuillermoEmpinado

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Kill ‘Em All 3D Art WIP by Mihail Vasilev

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Kill ‘Em All 3D Art WIP by Mihail Vasilev

MIHAIL VASILEV is a CHARACTER ARTIST from KGN, Russia. In this post you will see Kill ‘Em All 3D Art WIP by Mihail Vasilev.

 

Facebook: https://www.facebook.com/mikle.vasiliev.5
Artstation: https://www.artstation.com/artist/mishmish/profile

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Download Z Cnc – Unofficial ZBrush Plugin v1.0 By Joseph Drust

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Download Z Cnc – Unofficial ZBrush Plugin v1.0 By Joseph Drust

ZBrush 4R7 P3 – ‘Z Cnc v1.0’ Unofficial ZPlugin. Will create a new tool based on a specific material size for CNC usage. Plugin will also generate a Cut Depth subtool, has processes to resize a subtool to fit the current material, and create new geometry at a precise thickness from masking.

Information and Installation Instructions:

ZBrush 4R7 32bit:

-UnZip the attached _32.ZIP file to your \ZBrush 4R7\ZStartup\ZPlugs\ folder.

-Restart ZBrush.

-Z Cnc will be located under the Zplugin tab.

ZBrush 4R7 64bit:

-UnZip the attached _x64.ZIP file to your \ZBrush 4R7\ZStartup\ZPlugs64\ folder.

-Restart ZBrush.

-Z Cnc will be located under the Zplugin tab.

ZBrush 4R7 P3 – ‘Z Cnc v1.0’ Unofficial ZPlugin Tutorial

Download Z Cnc – Unofficial ZBrush Plugin v1.0

 

Website: http://www.josephdrust.com/

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7 Tips – Modeling for 3D Printing by Jeremy Ortiz

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7 Tips – Modeling for 3D Printing by Jeremy Ortiz

Jeremy Ortiz is a digital sculptor. Jeremy is the founder of Neural Entertainment, an indie video game company based in New York. In this post you will see 7 Tips – Modeling for 3D Printing by Jeremy Ortiz.

1. Keep Your Parts Manifold

Watertight Manifold Volume Parts

 

For modelers coming from animation, illustration, or gaming backgrounds, one important thing to remember is that your 3D prints must be composed of watertight manifold volume parts. Always check your model for artifacts, loose faces or unwelding edges and verts.

That means:
– No one dimensional planes,shells or extruded edges
– No double sided faces
– No self intersecting faces
– No open faced holes
– No unwelded verts or edges

 

2. Multi-object Prints

Overlapping Manifold Objects

 

Does my part need to be one continuous mesh? This is a question that many new modelers have when creating for 3D printing. The simple answer is that a continuous mesh is not required. You can design prints from overlapping or intersecting objects so long as all components involved are manifold parts.

 

3. Know Your Build Area

Maximize build space in PreForm

 

When designing your part, keep in mind your build area. However, your printer’s build volume does not have to limit the size of your final model. Be creative! Clever layout in your build area can help you get larger prints. For instance, the diagonal space from top to bottom in your build area will give you the longest build size of your printer.

 

4. Small prints and exaggerated details

Close up view of Dragon Bust

 

When sculpting small parts, it’s often very helpful to slightly exaggerate details. This means making your surface details with slightly deeper cuts and more pronounced surface texture. If possible, making slender parts slightly thicker will help ensure that they will print clean.

 

5. Save Material

Dragon Bust vent hole

 

Making your model hollow using shell and boolean functions available in your modeling software will save you resin material. Be sure to make a large enough “vent hole” that connects to your hollowed area to the outside of your model this will allow uncured material to flow out.

 

6. Clean Up Well

Finishing process Dragon bust

 

After your print is finished you have to soak your finished print in IPA for 12-15 minutes. I find that towards the end of the soak you can give your part a gentle rubdown with your gloved hand to help break down and remove any resin stuck to the surface of your print. Using a soft brush also helps to reach area that you can’t reach with your hand, this added step this helps get a quality finish to your print.

7. Remove Supports Carefully

Take your time when removing your support material. Rushing this process could ruin an otherwise flawless print. Using an X-acto knife to score a line at the connection point will give a cleaner break. Give thicker supports a gentle wiggle, don’t pull or use excessive force.

Website: http://jeremyrobertortiz.com/

Watch the interview, tutorial at: http://formlabs.com/stories/modeling-3d-printing-tips-jeremy-ortiz/

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Using ArrayMesh in ZBrush 4r7 To Help Split Up A Model For 3D Printing by Ryan Kingslien

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Using ArrayMesh in ZBrush 4r7 To Help Split Up A Model For 3D Printing by Ryan Kingslien

Here’s a quick tip by Ryan Kingslien Using ArrayMesh in ZBrush 4r7 To Help Split Up A Model For 3D Printing.

 

 

Website: https://www.ryankingslien.com
http://www.zbrushworkshops.com/

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Using Dynamic Subdivisions in ZBrush 4r7 by Ryan Kingslien

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Using Dynamic Subdivisions in ZBrush 4r7 by Ryan Kingslien

Dynamic Subdivision might seem like a small little feature but it bridges the gap between nurbs level smoothing that you see in programs like Fusion360 and the polygon modeling toolset that is at the heart of ZBrush. When working on man made objects, whew, this little feature adds alot of realism to the designing process!

 

 

Website: https://www.ryankingslien.com
http://www.zbrushworkshops.com/

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Zbrush Tutorial – How To Do Retopology On A Dynamesh Sculpt by Mike Smith

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Zbrush Tutorial – How To Do Retopology On A Dynamesh Sculpt by Mike Smith

In this tutorial video you will learn how to do retopology on a dynamesh sculpt in ZBrush. This will help you create an organized low-poly mesh with proper edge flow.

 

 

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Top 10 3D Sculpt by Ali Jalali

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Top 10 3D Sculpt by Ali Jalali

ALI JALALI is a cg sculptor and character artist from Mashad, Iran. In this post you will see Top 10 3D Sculpt by Ali Jalali.

 

Summoner

Harvester

Demonic Lord

Aileen

Dwarf

Odin

Alas

3dprint, Casting test

Hungry Viking

Autumn Fall

Loki

Website: http://www.jalaliart.com/
Facebook: https://www.facebook.com/AliMJalali

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

Zbrush Sculpting Polypaint – Cartoon Anime Figure girl

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Zbrush Sculpting Polypaint – Cartoon Anime Figure girl

 

 

Blog: http://luckilytip.blogspot.com/

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush

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